Movie Review: Darkon (2006)
By Jonah Begone
2006
Porchlight Entertainment and Ovie Entertainment
Directed by Andrew Neel and Like Meyer
Starring Skip Lipman, Kenyon Wells, Daniel Mcarthur,
Rebecca Thurmond and the Darkon Wargaming Club
This is really a documentary, not
a movie. It's an exploration of what is called Live Action Role Playing,
a not too distant cousin of the historical reenacting we do. I was more or less
unfamiliar with this branch of what I thought was medieval, Society for a
Creative Anachronism-style reenacting, until I saw this film. As I understand
it, the LARPers aren’t reenacting anything save scenarios played out in their
own heads.
It’s quite well-produced and can
be considered the Citizen Kane of
films about tubby, goateed guys whaling away at each other with lath swords and
foam axes. Indeed, some of the camera angles, incidental music and overhead
shots mimic films like
There are occasions when I would
have appreciated a fuller sense of what’s going on and who is representing what.
For instance, at one point a guy who is dressed in a foam costume greatly
resembling
Obviously, the LARP people are
easily mocked. I shall avoid the temptation to do so in this review. Well, for
the most part. After all, I recognize that a guy who wears a Civil War uniform
poking fun at a guy dressed as an Elf wearing black face, red contact lens and
speaking in an invented language (yes!) is like a circus clown who wears a red rubber
nose claiming that green-nosed circus clowns demean the profession. (A nod to
my pard Mal Stylo for
that memorable phrase.)
Darkon has some
interviews with LARPers discussing how dull their day-to-day lives are (an SCA
type I know describes this as his “mundane” life). I am very used to hearing this
in historical reenacting. The spotlight on one overweight young man – a glum Starbucks
employee – is almost painful to watch. He describes how his backyard sword
practice helps him to lose weight, which he expects will someday enable him to
summon up the self-confidence to talk to girls. Whew.
Others describe how they only
really come to life with Darkon role-playing in the very same fashion I have
heard neo-Confederates and Yanks discuss how intensely they look forward to
reenacting weekends. They also describe how desperately dull and unfulfilling their
workplace lives are.
This intrigues me, and
gave rise to a line of thought which arose within me while watching the
documentary: Isn't normal, middle-class American life sufficient to provide
happiness any more? If not, why not? After all, our fathers and grandfathers
didn't dress up like Sir Michelin Man brandishing foam battle axes on a soccer
field. Working, raising kids and generally acting like adults seemed to be
enough for them. Is it a matter of there now being too much recreational time
in
Or, as I once read in an article in the American Spectator, is the
problem one of the world of dumbed-down fancy (comic books, Dungeons
and Dragons) taking importance from the more meaningful and literate world of
the imagination (the Iliad,
the Odyssey, A Midsummer Night's Dream)? One thing that struck me in this film
was that the quasi-heroic lines uttered by the role players in their militant,
grand pronouncements to one another seemed more or less stilted and illiterate,
as if they were taken verbatim from a poorly-translated Italian sword and
sandal production. Indeed, one of the major players – a house husband - is
shown cleaning his living room while watching John Boorman’s Excalibur. Was that inspiration for role
playing battlefield pep talks? Perhaps a
deeper involvement with Homer and Shakespeare would result in less
unintentionally funny role playing dialogue!
I instantly noticed a major difference between historical reenactors and the
live action role players, a matter of motivation. Reenactors more or less want
to experience what it was like. (Yes, you can pretty much encapsulate
the hobby into those five words.) There’s a strong self-educational aspect
behind historical reenacting. The role playing guys seem to be after something
far more elemental: heroism. The appropriate and utterly true tag line for the
documentary is, "Everyone Wants to Be a Hero." This has mythopoetic
and psychological overtones beyond any hobby and may suggest why 21st
century middle-class American life fails to satisfy some men. Watching Darkon, I recalled a passage in an article about heroism: “Most people, however, experience
their own life as though it's a movie to which
they arrive about 40
minutes late … Something important seems to be going on, but we can't quite
make heads or tails of it … The reason we are drawn to these hero epics is
because the human heart says, ‘But I was made for more. This can’t be all there
is, doing eight hours in my cubicle, and taking the Metro home and cooking my
dinner in the microwave and feeding the cat, and getting up tomorrow to do it
again. This is it?’”
Indeed. Is that all there is? The
answer is no, obviously, and I realize that my involvement in my religious
beliefs provides the sort of life meaning that seems to be missing from at
least some of the live action role players depicted in Darkon. But I can’t pretend that I have all the answers, nor does
my religious activity entirely satisfy all of my needs – else why would I be an
active Civil War Federal reenactor?
For me, I
discovered my heart’s solution to a call for heroism to be in playing rugby.
The sense of danger (and injury!) is much more real than with historical
reenacting (and, I would guess, LARPing), and the camaraderie is the kind of
unforced, natural and sincere form found within athletic teams. At the end of a
rugby match, emerging unscathed, I always felt like I had accomplished
something or had taken part in something bigger than myself.
The beer appeals to nearly
everyone, too.
Actually, while watching some of
the interviews in Darkon I found
myself wanting to take some of those overweight young men by the shoulders,
shaking them, and strongly advising them to take up rugby rather than dressing
up in Halloween garb. (A couple of the LARPers were wearing what looked like
Halloween skeleton masks.)
To sum up: This is a well-produced
and revealing documentary and is certainly worth the time of historical
reenactors. But rather than sit back and laugh at the LARP losers (would a
documentary about historical reenacting be much less farcical?), I would
admonish viewers who do living history to instead use a viewing as an
opportunity to reflect on why it is they’re doing what they do, and to perhaps
draw some deeper revelations about themselves and their choice of recreational
pursuits.
NOTE: By the way, the funniest
article I ever read about historical reenacting and what seems to be LARP was a
1988 piece that ran in the Washington Post by Alex Heard, "Some Not-So-Civil War
Games." When viewing Darkon
I was reminded of the article.